If you are on voice chat, you can encourage your group to establish an interrupt order and call out major abilities. As a healer, you can remind your group of dangerous abilities as you encounter them in the dungeon. Never underestimate the power of communicating with your group. That way, the moment you see him jump on your squishy mage, you can cast and damage reducing spells/shields/HoTs before your mage is toast. Instead of tunneling the meters, make sure you are watching the boss’s cast bar and who his target is. When he casts Dark Stride, he dashes to a target and leaves a massive bleed on them that requires a significant amount of focused healing (especially if the person keeps eating orbs as well). One example of this is the 2 nd boss in Spires of Ascension - Ventunax (the orb dude). Similarly, you need to know which abilities are going to require a significant amount of healing. ![]() This is especially important if you play as a resto druid or discipline priest - as both of these healers depend on having HoTs or shields on their target ahead of the damage. You should make sure that you have heals-over-time (HoTs) on your group before a mob or boss casts a major ability. I am not saying you should be casting heals on people with full life. When you react to damage, it can feel like you are playing whack-a-mole with the healing meters and it is easy to fall behind. One thing that gets healers in trouble is reacting to damage taken, rather than being ready when the damage comes.
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